using UnityEngine;
using QFramework;

namespace ProjectSurvivor
{
	//超级炸弹
	public partial class SuperBomb : ViewController
	{
		private float mCurrentSeconds=0;
		void Start()
		{
			// Code Here
		}
        void Update()
        {
            mCurrentSeconds+=Time.deltaTime;
			if(mCurrentSeconds>=15)
			{
				mCurrentSeconds=0;
				Bomb.Execute();
			}
        }
    }
}
